Annotation Arrow
A note that draws a hand-drawn arrow to the element it points at, picked by a CSS selector. The curve avoids both boxes and redraws when the layout moves.
View codeAny SVG drawn with strokes draws itself stroke by stroke at a steady pen speed, then fills in. Once on entering the screen, or tied to the scroll.
With your AI
Say it to your AI. It gets the exact code below, not its best guess, and knows where it goes.
Add the Kodza Path Draw to my page.
claude mcp add -t http kodza https://kodza.dev/api/mcp
<div class="kodza-path-draw">
<svg viewBox="0 0 226 154" width="226" height="154" fill="none" stroke="currentColor" stroke-width="2.2" stroke-linecap="round" stroke-linejoin="round" role="img" aria-label="Signature">
<path d="M24.9,44 C28.3,40.3 37.5,28 45.2,22 C53,16 65.4,9.7 71.2,8 C77.1,6.3 80.4,7.3 80.1,12 C79.8,16.7 74.7,25 69.2,36 C63.7,47 53.7,65.7 47.2,78 C40.6,90.3 35.4,101.7 30,110 C24.6,118.3 18.8,125.3 14.8,128 C10.9,130.7 6.4,128.3 6.4,126 C6.4,123.7 9.6,117.7 14.9,114 C20.1,110.3 31.7,105.3 37.7,104 C43.8,102.7 46.9,105.6 51.1,106 C55.4,106.4 59.8,107.9 63.1,106.5 C66.4,105.1 69.1,100.8 71.1,97.6 C73.1,94.4 74.6,90.3 75.2,87.5 C75.9,84.7 75.5,82 74.8,80.9 C74,79.8 72.3,79.8 70.9,80.9 C69.6,82 67.6,84.7 66.7,87.5 C65.7,90.3 64.8,94.4 65,97.6 C65.2,100.8 66.2,104.4 67.9,106.5 C69.6,108.6 71.5,110.9 75,110 C78.5,109.1 84.4,106.4 88.9,101.3 C93.5,96.2 98.9,87.2 102.4,79.4 C106,71.6 109.1,61.4 110.4,54.5 C111.7,47.6 111.4,40.9 110.1,38.2 C108.9,35.5 105.8,35.5 103,38.2 C100.2,40.9 96.1,47.6 93.5,54.5 C90.8,61.4 88,71.6 87.1,79.4 C86.2,87.2 86.4,96.2 88,101.3 C89.7,106.4 94.7,109.1 97,110 C99.3,110.9 100.2,108.7 102,106.8 C103.8,105 105.9,101.7 107.7,98.8 C109.5,96 111.4,92.3 112.9,89.8 C114.3,87.2 115.5,84.8 116.3,83.8 C117.1,82.8 117.5,82.8 117.7,83.8 C118,84.8 117.7,87.2 117.7,89.8 C117.7,92.3 117.5,96 117.7,98.8 C117.9,101.7 118.1,105 118.8,106.8 C119.6,108.7 120.1,110 122,110 C123.9,110 127.7,108.8 130.2,107.1 C132.8,105.4 135.5,102.3 137.3,99.7 C139.1,97 140.4,93.6 141,91.2 C141.5,88.9 141.2,86.7 140.6,85.8 C140,84.8 138.5,84.8 137.3,85.8 C136.2,86.7 134.6,88.9 133.8,91.2 C133,93.6 132.4,97 132.6,99.7 C132.9,102.3 133.9,105.4 135.5,107.1 C137,108.8 138.9,110.7 142,110 C145.1,109.3 150.1,107.1 153.9,103 C157.8,98.8 162.4,91.5 165.4,85.2 C168.4,78.9 170.9,70.6 172,65 C173,59.4 172.7,54 171.7,51.8 C170.6,49.6 168,49.6 165.7,51.8 C163.4,54 160,59.4 157.8,65 C155.7,70.6 153.5,78.9 152.8,85.2 C152.2,91.5 152.6,98.8 154.1,103 C155.6,107.1 159.5,109.3 162,110 C164.5,110.7 167.1,108.9 169.3,107.4 C171.6,105.9 174.1,103.2 175.7,100.9 C177.4,98.6 178.6,95.5 179.1,93.5 C179.7,91.5 179.4,89.5 179,88.7 C178.5,87.9 177.2,87.9 176.3,88.7 C175.3,89.5 174,91.5 173.3,93.5 C172.7,95.5 172.2,98.6 172.5,100.9 C172.8,103.2 173.7,105.9 175.1,107.4 C176.5,108.9 179.2,110 181,110 C182.8,110 184.3,109 186,107.7 C187.7,106.3 189.7,103.8 191.2,101.7 C192.7,99.6 194.2,96.9 195.2,95 C196.3,93.1 196.9,91.3 197.4,90.6 C197.8,89.9 197.8,89.9 197.8,90.6 C197.8,91.3 197.4,93.1 197.4,95 C197.3,96.9 197.2,99.6 197.5,101.7 C197.8,103.8 196.6,105.6 199.3,107.7 C202,109.7 211.1,110.6 213.9,114 C216.6,117.4 218.5,123.3 215.8,128 C213.2,132.7 210.1,138.7 197.8,142 C185.5,145.3 164.5,147.7 142.1,148 C119.7,148.3 85.8,146.7 63.3,144 C40.7,141.3 16.1,134 6.7,132"/>
<path d="M144.6,66 C147.7,65.7 156.9,65 163.2,64 C169.5,63 179.1,60.7 182.3,60"/>
<path d="M124,68 C124.5,67.8 126.5,66.8 127,66.5"/>
</svg>
</div>
/* Kodza License: free to use, client work included. Not to resell or redistribute, ported or not: https://kodza.dev/docs/#print-license */
/* Kodza — Path Draw
Any SVG drawn with strokes, put inside, draws itself stroke by stroke: in the order of the
markup, at the steady speed of a pen (a long stroke takes longer than a short one), lifting
the pen between two strokes, then its fills come in. Without the script, the drawing is simply
there. The colour and the fills are tuned with the --kz-path-draw-* variables, the pen with
the constants at the top of component.js, the trigger with data-draw. */
.kodza-path-draw {
--kz-path-draw-ink: #0a0a0a; /* the colour of a drawing in currentColor */
--kz-path-draw-width: auto; /* the drawing's width (auto: the width written on the svg) */
--kz-path-draw-fill-time: 0.7s; /* the fills coming in once the last stroke is down */
display: block;
color: var(--kz-path-draw-ink);
}
.kodza-path-draw svg {
display: block;
width: var(--kz-path-draw-width);
max-width: 100%;
height: auto;
overflow: visible; /* round caps at the edge of the viewBox are not cut */
}
/* The fills wait for the last stroke (only once the script is there) */
.kodza-path-draw.is-ready svg * {
transition: fill-opacity calc(var(--kz-path-draw-fill-time) * var(--kz-motion-scale, 1)) ease;
}
.kodza-path-draw.is-ready:not(.is-filled) svg * {
fill-opacity: 0;
}
@media (prefers-reduced-motion: reduce) {
.kodza-path-draw.is-ready svg * {
transition-duration: 0.01ms !important;
}
}
/* kodza-guard 0cd8cdf6fcbe — generated by Kodza, do not edit.
Theme guard: keeps a site's own CSS (WordPress themes, Bootstrap, CSS resets…) off this
component. :not(#_) is always true and weighs as much as an id, so these lines win over
theme rules made of classes and tags. Customise the component through its --kz-* variables. */
/* What the browser gives, on everything the component leaves to it */
.kodza-path-draw:not(#_) {
box-sizing: revert;
}
.kodza-path-draw svg:where(:not([class*="kodza-"])):not(#_) {
border: revert;
margin: revert;
padding: revert;
border-radius: revert;
outline: revert;
text-decoration: revert;
transition: revert;
list-style: revert;
box-sizing: revert;
float: revert;
position: revert;
background-color: revert;
background-image: revert;
box-shadow: revert;
outline-offset: revert;
appearance: revert;
max-height: revert;
color: revert;
font-family: revert;
font-size: revert;
font-weight: revert;
font-style: revert;
line-height: revert;
letter-spacing: revert;
text-transform: revert;
text-underline-offset: revert;
text-align: revert;
text-indent: revert;
text-shadow: revert;
vertical-align: revert;
}
/* The component's own rules, one step stronger: real buttons and fields, what it sets on tags themes style (links, lists, headings, images…), and the root width (a theme may narrow it, never widen it) */
.kodza-path-draw svg:not(#_) {
display: block;
max-width: 100%;
}
// Kodza License: free to use, client work included. Not to resell or redistribute, ported or not: https://kodza.dev/docs/#print-license
// Kodza — Path Draw
// Any SVG drawn with strokes, put inside, draws itself as if someone drew it in front of you:
// stroke by stroke in the order of the markup, at a pen's steady speed (a stroke lasts as long
// as it is long on screen), lifting the pen between two strokes, then its fills come in. On
// entering the screen, once (the default), or tied to the scroll with data-draw="scroll" (it
// undraws when you scroll back). `kodza:replay` on the root draws it again. The figures you can
// tune are the constants below; the colour and the fills are in the CSS.
(() => {
const SELECTOR = '.kodza-path-draw';
const SPEED = 520; // px of stroke a second, on screen
const RAMP = 160; // ms the pen takes to reach that speed, and to stop at the end of a stroke
const LIFT = 160; // ms the pen is lifted between two strokes
const START = 0.9; // tied to the scroll: nothing is drawn while its top is below this share of the screen…
const END = 0.45; // …and everything once its middle is above this one
const GLIDE = 0.14; // tied to the scroll: how much of the way the pen catches up each frame
const FOLLOW = 3; // tied to the scroll: how much faster than SPEED the pen may catch up
const SHAPES = 'path, line, polyline, polygon, circle, ellipse, rect'; // what draws, when it has a stroke
const BORROWED = 'defs, clipPath, mask, symbol, marker, pattern'; // shapes inside these are not drawn
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// The site's pace, --kz-motion-scale (set on :root, read on the instance): every duration of the
// script times it, and 0 moves nothing, like reduced motion
const paceOf = (el) => {
const pace = parseFloat(getComputedStyle(el).getPropertyValue('--kz-motion-scale'));
return pace >= 0 ? pace : 1;
};
// How far a hand is along a stroke `time` ms long, `t` ms in (0 to 1): it picks up speed over
// `ramp` ms, runs at a steady speed, and slows down over the last `ramp` ms
const hand = (t, time, ramp) => {
const r = Math.min(ramp, time / 2);
const run = time - r; // the length, in ms at full speed
if (t <= 0) return 0;
if (t >= time) return 1;
if (t < r) return (t * t) / (2 * r) / run;
if (t <= time - r) return (t - r / 2) / run;
return 1 - (time - t) ** 2 / (2 * r) / run;
};
// One instance. Everything it starts is tied to `signal`, so kodza:destroy stops it all
function mount(root, signal) {
const pace = paceOf(root);
// The still path: drawn and filled at once. The pace slows the pen (2 = half the speed)
const still = reduceMotion || !pace;
const scrolled = root.dataset.draw === 'scroll';
const strokes = [...root.querySelectorAll(SHAPES)]
.filter((el) => !el.closest(BORROWED) && getComputedStyle(el).stroke !== 'none')
.map((el) => ({ el, units: parseFloat(el.getAttribute('pathLength')) || el.getTotalLength() }));
const fill = (on) => root.classList.toggle('is-filled', on);
if (still || !strokes.length) {
fill(true);
return;
}
// The timeline, in ms: each stroke lasts its length on screen at SPEED, a lift between two
let total = 0;
const time = () => {
total = 0;
strokes.forEach((stroke, i) => {
const m = stroke.el.getCTM(); // the stroke's scale, inside the svg (viewBox and transforms)
const px = stroke.el.getTotalLength() * (m ? Math.hypot(m.a, m.b) : 1);
stroke.start = total + (i ? LIFT * pace : 0);
stroke.time = Math.max((px / SPEED) * 1000 * pace, 1) + RAMP * pace; // the ramps on top of the run
total = stroke.start + stroke.time;
});
};
// The drawing at `t` ms of its timeline: the strokes before it down (their own dashes back),
// the one under the pen inked by its length, the next ones not started, the fills at the end
let shown = -1;
const render = (t) => {
if (t === shown) return;
shown = t;
strokes.forEach((stroke) => {
const u = hand(t - stroke.start, stroke.time, RAMP * pace);
if (u < 1) inkTo(stroke.el, u * stroke.units, stroke.units);
else stroke.el.style.strokeDasharray = stroke.el.style.visibility = '';
});
fill(t >= total);
};
let frame = 0;
signal.addEventListener('abort', () => cancelAnimationFrame(frame));
// Tied to the scroll: the drawing follows where it sits on the screen, the pen gliding after it
let target = 0;
let last = 0;
const place = () => {
const box = root.getBoundingClientRect();
const from = window.innerHeight * START; // its top there: nothing drawn
const to = window.innerHeight * END - box.height / 2; // its top there: all drawn
target = Math.min(Math.max((from - box.top) / (from - to), 0), 1) * total;
};
const follow = (now) => {
const dt = Math.min(now - last, 50);
last = now;
render(penStep(shown, target, dt, FOLLOW * 1000, GLIDE));
frame = shown === target ? 0 : requestAnimationFrame(follow);
};
const kick = () => {
place();
if (frame || shown === target) return;
last = performance.now();
frame = requestAnimationFrame(follow);
};
// On entering the screen: the pen starts once, from the first stroke. At the foot of a page
// the drawing may never get that far up: once the page goes no further down, a drawing in
// full view starts
let seen = null;
const wait = new AbortController();
signal.addEventListener('abort', () => wait.abort());
const play = () => {
seen?.disconnect();
wait.abort();
cancelAnimationFrame(frame);
const begin = performance.now();
const tick = (now) => {
render(Math.min(now - begin, total));
frame = shown < total ? requestAnimationFrame(tick) : 0;
};
render(0);
frame = requestAnimationFrame(tick);
};
time();
if (scrolled) {
place();
render(target);
window.addEventListener('scroll', kick, { passive: true, signal });
window.addEventListener('resize', kick, { passive: true, signal });
} else {
render(0);
seen = new IntersectionObserver((entries) => entries.some((entry) => entry.isIntersecting) && play(), {
rootMargin: '0px 0px -15% 0px',
threshold: 0.6,
});
seen.observe(root);
signal.addEventListener('abort', () => seen.disconnect());
const foot = () => {
const box = root.getBoundingClientRect();
const end = document.documentElement.scrollHeight - innerHeight - scrollY <= 1;
if (end && box.height && box.top >= 0 && box.bottom <= innerHeight) play();
};
window.addEventListener('scroll', foot, { passive: true, signal: wait.signal });
foot(); // a page too short to scroll never sends a scroll event
root.addEventListener('kodza:replay', play, { signal });
}
// A new size changes how long each stroke is on screen (the pen's timing) and where it sits
const resized = new ResizeObserver(() => {
const done = shown >= total;
time();
if (scrolled) kick();
else if (done) render(total);
});
resized.observe(root);
signal.addEventListener('abort', () => resized.disconnect());
}
// ---------- Pen engine: the same block in Scroll Path, Path Draw and Annotation Arrow ----------
// Boxes measured in a root's own pixels, a line inked by its length (stroke-dasharray: the `d`
// of a path is never animated, Safari would not play it) and a pen that moves along it at a
// steady speed. Nothing in it knows the component around it
const NS = 'http://www.w3.org/2000/svg';
const inOut = (t) => (t < 0.5 ? 4 * t * t * t : 1 - (-2 * t + 2) ** 3 / 2);
// Where an element sits in `root`, in the root's own pixels: a parent scaled by transform (a
// thumbnail, a theme) does not shift the drawing
const boxesIn = (root) => {
const box = root.getBoundingClientRect();
const scale = box.width / root.offsetWidth || 1;
return (el) => {
const r = el.getBoundingClientRect();
return { x: (r.left - box.left) / scale, y: (r.top - box.top) / scale, w: r.width / scale, h: r.height / scale };
};
};
// Inks a shape up to `length` px along its outline (`total` px long)
const inkTo = (el, length, total) => {
el.style.strokeDasharray = `${length.toFixed(1)} ${Math.ceil(total + 2)}`;
el.style.visibility = length > 0.5 ? '' : 'hidden';
};
// One frame of the pen (`dt` ms): from `shown` towards `target`, at most `speed` px a second,
// a little faster when it lifts the ink off. `glide` eases it in (1: a steady speed)
const penStep = (shown, target, dt, speed, glide = 1) => {
const cap = ((speed * dt) / 1000) * (target < shown ? 1.5 : 1);
const next = shown + Math.sign(target - shown) * Math.min(Math.abs(target - shown) * glide, cap);
return Math.abs(target - next) < 0.5 ? target : next;
};
// ---------- End of the pen engine ----------
// Kodza lifecycle, the same in every component: `kodza:init` starts the instances inside
// event.detail.root (the whole page by default), `kodza:destroy` stops them and puts their
// markup back. For themes and apps that swap content without a page load. Each running root
// keeps its markup as written under KODZA, shared by every Kodza script on the page: a Kodza
// component inside another one is saved as written, not half-started, and stopped with it. Two
// components on one root (a reveal on a stat card) both start, and stop together.
const KODZA = Symbol.for('kodza');
const RUNNING = Symbol.for(`kodza ${SELECTOR}`); // a root this component runs on, for every copy of this script
const instances = new WeakMap();
const find = (scope = document) => [scope, ...scope.querySelectorAll(SELECTOR)].filter((el) => el.matches?.(SELECTOR));
const attrsOf = (el) => [...el.attributes].map((a) => [a.name, a.value]);
const put = (el, saved) => {
[...el.attributes].forEach((a) => el.removeAttribute(a.name));
saved.attrs.forEach(([name, value]) => el.setAttribute(name, value));
el.innerHTML = saved.html;
};
// The markup inside a root as written: Kodza components already running in it give back their own
const written = (root) => {
const all = [...root.querySelectorAll('*')];
if (!all.some((el) => el[KODZA])) return root.innerHTML;
const copy = root.cloneNode(true);
const twins = copy.querySelectorAll('*');
let last = null;
all.forEach((el, i) => {
if (!el[KODZA] || last?.contains(el)) return;
last = el;
put(twins[i], el[KODZA]);
});
return copy.innerHTML;
};
const init = (scope) => find(scope).forEach((root) => {
// Already running, maybe from another copy of this script. Marked is-ready with no Kodza component
// running on it, a root is a copy of a started one (a cloned slide): it is left as it is
if (root[RUNNING] || (root.classList.contains('is-ready') && !root[KODZA])) return;
// Rendered by React (data-kodza-manual): React starts it, with an init aimed at that markup once
// it has hydrated it. Any earlier start would change markup React has not taken over yet
const owner = root.closest('[data-kodza-manual]');
if (owner && !(scope && owner.contains(scope))) return;
const controller = new AbortController();
// Another Kodza component already running on this root: its markup as written is kept, and the
// two stop together
const before = root[KODZA];
const saved = { html: before ? before.html : written(root), attrs: before ? before.attrs : attrsOf(root), stop: () => destroy(root) };
if (before) before.above = saved;
instances.set(root, { controller, saved, before });
root[KODZA] = saved;
root[RUNNING] = true;
mount(root, controller.signal);
root.classList.add('is-ready');
});
const destroy = (scope) => find(scope).forEach((root) => {
const instance = instances.get(root);
if (!instance) return;
instances.delete(root);
instance.saved.above?.stop(); // a Kodza component started after it on the same root stops first
// The Kodza components running inside it stop first: once its markup is put back, their own
// script could not find them any more
root.querySelectorAll('*').forEach((el) => el[KODZA]?.stop());
instance.controller.abort();
delete root[RUNNING];
// Started on top of another one: that one stops next, and puts the markup back
if (instance.before) {
delete instance.before.above;
root[KODZA] = instance.before;
return instance.before.stop();
}
delete root[KODZA];
put(root, instance.saved);
});
document.addEventListener('kodza:init', (event) => init(event.detail?.root));
document.addEventListener('kodza:destroy', (event) => destroy(event.detail?.root));
init();
// Loaded in <head>, the script runs before the markup exists: once more when it is parsed
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', () => init(), { once: true });
})();
'use client';
// Kodza — Path Draw, for React. From https://kodza.dev/components/path-draw/
// Kodza License: free to use, client work included. Not to resell or redistribute, ported or not: https://kodza.dev/docs/#print-license
// Next to this file: path-draw.css and path-draw.js, the component's CSS and JS from Kodza, as they are.
// Yours to edit: the markup is plain JSX below.
// The script changes this markup once React has rendered it (it adds layers, splits text, moves
// nodes), so React must not patch it afterwards. When a prop changes, the key gives React a fresh
// element: kodza:destroy stops the script on the old one, kodza:init starts it on the new one.
// data-kodza-manual keeps the script from starting it on its own: the effect below does, once
// React has hydrated the markup (on a page that streams in, the script can load first).
// Built from your data (tabs, rows, options)? Put what the markup is made of in the key, as plain
// values (ids, text, numbers): a change starts the script again on fresh markup. What the visitor
// changes (the open tab, the sort, what they type) is the script's: keep it out of the key, follow
// it with onClick or onInput on the root, and change it from your code as a visitor would (click
// the tab; set the field's value, then dispatch a bubbling input event).
import { useRef, useEffect, type ComponentPropsWithoutRef, type ComponentRef, type CSSProperties } from 'react';
import './path-draw.css';
export type PathDrawProps = Omit<ComponentPropsWithoutRef<'div'>, "children" | "vars"> & {
/** Settings, as CSS variables on the root */
vars?: {
/** the colour of a drawing in currentColor — default: #0a0a0a */
"--kz-path-draw-ink"?: string | number;
/** the drawing's width (auto: the width written on the svg) — default: auto */
"--kz-path-draw-width"?: string | number;
/** the fills coming in once the last stroke is down — default: 0.7s */
"--kz-path-draw-fill-time"?: string | number;
};
className?: string;
};
export function PathDraw({ vars, className, style, ...rest }: PathDrawProps) {
const ref = useRef<ComponentRef<'div'>>(null);
const classes = ["kodza-path-draw", className].filter(Boolean).join(' ');
// Everything the markup is made of: when it changes, React gets a fresh element (see the top)
const key = JSON.stringify([classes, vars, style, rest]);
// Starts the script on this element once React has rendered it, stops it when it goes
useEffect(() => {
const root = ref.current;
let live = true;
// @ts-ignore: a plain script, no types to find
import('./path-draw.js').then(() => {
if (live) document.dispatchEvent(new CustomEvent('kodza:init', { detail: { root } }));
});
return () => {
live = false;
document.dispatchEvent(new CustomEvent('kodza:destroy', { detail: { root } }));
};
}, [key]);
return (
<div key={key} {...rest} className={classes} data-kodza-manual style={{ ...vars, ...style } as CSSProperties} ref={ref}>
<svg viewBox="0 0 226 154" width="226" height="154" fill="none" stroke="currentColor" strokeWidth="2.2" strokeLinecap="round" strokeLinejoin="round" role="img" aria-label="Signature">
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